Friday, June 29, 2012

Brian visits the Yinlips Factory; stumbles upon mystery 7” device …


Thanks to Typodermic’s cousin, Brian (don’t ask!), we now have a first hand account of where all that Yinlips goodness is made! Head on over to Brian Barrett’s blog here for his full impressions of Yinlips’ factory and showroom:

Foxconn it ain’t, but it appears somewhat larger than the Dingoo factory we uncovered in ‘09! Just like the devices they make, factories in China grow in size and features every 6 days, and cost 95% less to run!

Here are some choice extracts from Brian’s article to wet your interest:


The Yinlips factory is located in a high tech park in NanShan district of Shenzhen. My taxi had quite a bit of trouble locating the factory, but I’ve come up with a system for helping them out. Taxi drivers here don’t seem to try and extract information from you since they know you don’t speak Mandarin. If I see a taxi driver a bit confused, I just call the place in question and hand him the phone. This has proved successful the 3 times I’ve tried it. I would recommend anyone traveling in Asia without a guide subscribe to cellular service with internet. It has been a real life saver many times.

Upon arriving at the factory I was greeted by Yolanda, a very lovely yinlips employee ...

Before leaving I noticed a 7″ demo unit of a new games player in the display room. Yolanda told me it is a new model due to come out in a few weeks! I’m told the specs are similar to the YDGP18A but with a redesigned case and larger screen.

I would say it looks similar to the JXDS7100, but with shoulder buttons and a much smoother case.

Could this mysterious 7” demo unit be the enigmatic BiTT Gametablet?
Has Brian uncovered the source of this promising tablet?

And more importantly, can Brian post some pictures of Yolanda?

Thursday, June 28, 2012

DeenOX’s massive PXN-86133 Android controller review

This was just too good - I had to reprint!

Review PXN-86133 Command (Android & PC Compatible


My thanks to the people of Willgoo I have paid attention and have taken the trouble to go personally to the various stores I've been researching, and performing test patterns that I designed to get results from existing alternatives. All this has not been easy, because in general the Asian vendors are not very predisposed to cooperate for testing, and not give much information about their products (which basically do not know its features and functions). For all these reasons, and for putting up with (I've been very heavy with the issue) reiterate my thanks, willingness and patience of the store.

And the fruit of this research is the product of this review, PXN-86133 command sent to me to perform my tests and presented below.

I hope you find it useful this article.

Use of this review

It enables this review, either by copying or referenciándola link to anyone who wants it, the only condition that remains the author and a link to the original source of this review, and cited in the following section .

Source and update the information in this article

The original article is on my blog.
An updated version in Spanish is in and
Generated translations have also been found at the following sites:

For updates on this article, I suggest visiting one of the links mentioned above (mainly in Spanish, which is where most often update)


As some already know, I have been for some time researching the different options in the market for Chinese manufacturers to find a practical alternative to a wireless controller that can connect to Android devices that do not have bluetooth.

It is worth commenting that the search has been quite long and complicated (basically, because I had to make much use of Chinese translators), and that becomes very difficult to investigate characteristics without being "in situ" and in this willgoo point people have assisted me in everything they could.

One of the premises had to find a solution like this, was that the command should operate on at least android 2.x, since many alternative tablets and android-based consoles come with the operating system.

The command shown in this review, the PXN-86133, is not intended to be the first of its kind, is more in the Asian market there are many alternatives with similar features, although not working correctly with Android (some require drivers in Windows to "interpret" in command), but it will be the first command that is confirmed working on Android 2.x, and actually work with any device (Android, Windows, Mac, Windows Mobile, Smart TV, Set Top Box / Android TV, etc, etc.) that would connect a keyboard through a USB port.

I know many are waiting for the arrival of a device of this kind and I hope this review will enable them to meet and decide to buy this command, for the price you have is as convenient as I've seen.

What gives this command

From here, and unless otherwise comment, I will refer to the Android operating system as an objective of the tests in this review.

The quick description of this command would be more or less which is a wireless controller, USB receiver and works in several ways:

Normal Mode for PC joystick compatible with PS3
Multimedia remote control mode
Mode keyboard / mouse

As most people know, android 2.x does not have native support for drives (or USB, or Bluetooth) and the only way to add this functionality is compiling specific modules for each device.

Therefore, we know that the joystick so this command does not work on a tablet, and therefore only the way we are remote and keyboard / mouse.

The remote control mode works like a traditional media keyboard was connected to the device. command has the common controls to control the players:

Android perfectly recognizes each of these functions / keys and responds according to them, so you can connect a tablet to a TV (via HDMI) and use the remote as a remote control for media playback.

Finally we have a profile, and will pay the most interest, since it transforms the entire command on a standard keyboard with mouse support included.

Why it is so interesting keyboard mode

In this mode, each of the buttons on the remote control has an associated keystroke (or action of mouse), and this can be used in, for example, emulators or in any application that supports keyboard use to interact with it.

In the case of the analog sticks, the left does mousestick function (move your mouse on the screen), and the right is a wheel / scroll / tilt. L2 and R2 and "12" are the mouse buttons, but these functions can be set at ease. (The 12 control buttons can be configured)

The D-PAD is a standard command and corresponds to the arrow keys on a keyboard. These functions can be configured.

Therefore, and if not clear, use the command mode Keyboard / Mouse is ideal for playing with a wireless controller, using our device Android 2.x console mode.

But, what happens in android 4.x

4.x Android has native support for USB controllers, so just put the stick in normal mode, and have a fully functional command (analog included) to play.

The truth is that as I write this review, I have not found any application / game that makes use of analog controls, so I'm out to prove this part.


The controller is protected by a plastic structure (typical of such products), reducing the impact that may occur during transport.

Package contents

USB Receiver
CD with configuration software (not shown here)
User manual (in Chinese. Not shown in picture)
modes and indicators:

The LED indicators are:

P = Power (Power). if fixed, then the battery is charging and enables the vibrating. Blinking is not optimal battery charging, so you disable controller vibration function to save power.

K = Keyboard (Keyboard). When flashing, the controller works as a multimedia keyboard (remote control / remote for media playback). If fixed, it works like a standard keyboard + mouse.

M = Mode (Mode). On Windows, if you are off and K also is off, the controller works as a digital control that mimics the functionality of the D-PAD and the 4 main buttons on the left and right sticks respectively.

T = Turbo. When configured in one of the turbo buttons, when pressed this LED flashes.

Normal Mode USB Joystick (Analog)

"K" off.
"M" flashing (press the "Mode")

The default setting (getting this information from Android) is:

D-PAD = Arrows above [19], right [22], down [20], left [21]
Button 1 = [188]
Button 2 = [189]
Button 3 = [190]
Button 4 = [191]
Button 5 = [192]
Button 6 = [193]
Button 7 = [194]
Button 8 = [195]
Button 9 = [196]
Button 10 = [197]
Button 11 = [20]
Button 12 = [199]

Note: The figure in brackets "[]" is the code corresponding to the assigned keyboard for android.

Normal Mode Joystick USB (Digital)

"K" off.
"M" off

The default setting for the case of the D-pad and buttons is identical to the analog mode, and the only thing that changes is that the left stick repeats D-PAD functions, and the right repeats the configuration of buttons 1, 2 , 3 and 4.

Multimedia Keyboard Mode.

K Led Flashing. in this way the keyboard layout is as follows:

D-PAD UP = Vol + [24]
D-Pad Down = Vol-[25]
Button 1 = Play / Pause [85]
Button 2 = Forward [87]
Button 3 = Stop [86]
Back Button 4 = [88]

The other buttons have no assignments, and so far I have learned can not be assigned in this way.

Mode keyboard / mouse

K Led On: In this mode, the default is:

D-PAD = Arrows above [19], right [22], down [20], left [21]
Button 1,2,3,4 = w [51], a [29], d [22], x [52]
Button 5 (L1), 6 (R1) = q [45] and [33]
Buttons 7 (L2), 8 (R2) = Left mouse button, right mouse button.
Buttons 9 and 10 = z [54], s [47]
Button 11 (left analog button) = r [46]
Button 12 (right analog button) button = middle mouse button (scroll wheel)
Stick Left = Mousestick (move your mouse around the screen)
Stick Right = Scroll Wheel

This is the only way that can be configured by assigning keyboard keys to buttons or mouse actions in the sticks.

There is a restriction in this mode, and you can not press more than 3 different buttons simultaneously (the D-PAD does not have this limitation)

Android 4.x

As I said earlier, I'll skip the PC (windows) we assume that it works correctly on these machines.

4.x Android has native support for USB connected control, so this command in particular work with any of its modes, with some observations to consider.

For testing I used the emulator N64oid.

When Analog mode is enabled ("M" flashing), you can assign the configuration of the analog stick left, and thus have a real analog control the game. (Zelda OOT in, if you lean a little to control the character only walks, and if you lean over the command begins to run)

When assigned the left analog, the emulator does not stop to recognize the D-PAD in a game, but if I get out of it if that does the D-PAD.

This makes me think that the emulators do not have full support for analog and digital controls. Unfortunately I have no USB command to verify this.

The right stick I could assign it to the emulator. When I try to configure it, the emulator seems to receive events from the remote, and therefore I can not assign.

Switching to digital mode, if it works correctly the D-PAD, and also cloned the functions of D-PAD and buttons 1, 2, 3 and 4 on the stick left and right respectively.


Android 4.x can work seamlessly with the keyboard modes, and USB joystick mode has some disadvantages that very likely due to an incorrect interpretation of the emulators, as the joystick functions as a USB power control and should have no problems to interact with Android 4.x

Android 2.x (or one above)

Of all the options and advantages of the command, this is the most interesting since it opens a world of possibilities for users of devices (with a USB Host mode enabled), Android oldest versions, and have no support native controls connect via USB.

Of all modes of control and only work 2:
Keyboard Multimedia (to use the remote control and playback of multimedia files)
Keyboard / Mouse (specific to Android devices Mode previous 2.x)
Multimedia mode, I think it is necessary to comment further. The control has some specific multimedia features printed on some of its buttons, and these buttons work seamlessly with any device that supports USB-connected keyboard.

Mode Keyboard / Mouse will enable interested us, as the command keystrokes sent a real keyboard, and these events can be configured in any application that can use them.

The controller comes with a default configuration, which includes the use of the mouse and the buttons as the buttons set 7 (L2) and 8 (R2).

This configuration can be changed from the application that accompanies the command, to make available the buttons 7 and 8 for games (since being configured as mouse events can not be assigned within the games / emulators) and the left stick can be configured as D-PAD.

Thus, we have a fully functional command in Android 2.x, with 12 gaming buttons, Turbo and the option of using the D-Pad or left stick and D-PAD.


As mentioned above, this mode keyboard / mouse has a limitation, and can not be more than 3 keys pressed simultaneously the buttons 1 to 12.

Consider that a special working mode of the joystick, and like many normal PC controls with a similar restriction (a normal PC keyboard support possibly about 4 or 5 keys simultaneously, and only the keyboard "gaming" have support for more simultaneous key presses).

Understanding that there are games that probably if you need to press these keys (or at least the button 1, 2, 3 and 4), I have not found a way to pressure the 4 at the same time, except for the configuration options that have the emulators that let you assign multiple buttons to a single physical button.

The Configuration Editor lets you assign multiple keys to one button, but the behavior within the emulator is a key sequence, instead of concurrency (perhaps this option is used to create scripts of movements)

Use as Extended Keyboard / Mouse

In addition to what has been discussed so far, there is a very interesting use of this mode to any device Android is the configuration tool and the potential it has.

One thing is to configure the command at will for use in games and emulators that allow configuring the use of a command or keyboard, but what about games that do not support configuring a remote, but if they are assigned keys to play?

For the previous case, we get simply defined keys in the game, and we configure the controller using the configuration tool, and you can use the controller with the game, without getting into the game options or seek special alternative middleware to emulate other keys pressed.

Quick Setup command.

The controller, being a Chinese product did not think that in principle be sold outside the Asian market, comes with full documentation and software in Chinese.

Try to explain in a simple steps for configuration of the controller.

Insert the CD and if not start automatically, run the "autorun.exe"

Select "Joypads"

Select the first command "PXN-86133"

"Begin Installation"

Start the installation program.

Press the only button active.

After installation, if this message is not already installed the USB receiver. connect it.

Icon on the desktop to launch the configurator.

Setting command.

Once isntalado the program, start it and we have the following window.

I let the screenshots and translation (into English) so they can understand what each option.

Testing Window

Here you can test the configuration of the command and its response to joystick mode (analog or digital)

Window Settings

On this screen you can configure the behavior of the buttons when the mode is configured on the remote keyboard.

For buttons, a menu of assignment.

In the case of selecting "Key Assign" (assign keys), the following interface:

For this another menu appears sticks.

Settings window

On this screen you can adjust / calibrate the analog sticks.

Configuration Window vibration

On this screen you can set the force that has the force feedback (vibration) of the command.
Note: If the command does not have enough battery (the LED "P" is blinking), then the vibration is turned off automatically to save energy.

In previous screens but I hope it is clear how to configure this command using the utility provided by the manufacturer.

Video of Controller in action

Pros, Cons and Upgrades

Like all devices, there are aspects to highlight both good and bad, and although I doubt the manufacturer decides to address hypothetical requests to implement the command, leave the list as a reference.

definitely the best of all features is that it functions as a keyboard command, and by extension, is a command that works on any android device (not android too) that would connect a keyboard via a port USB.
It does not require special drivers (in windows) or compiled modules (drivers for android). Just a program to configure the controller.
Good finish, good quality product.
The Multimedia keyboard function transforms the command into a remote control for both windows and android.
Option to operate via USB Batteries (note: the USB option command only to provide energy. You must connect the receiver of it to work)
mode "sleep" mode to save power.
price very convenient for all functionality offered
can be used as normal control (with all its functions) in Windows.
While in keypad mode is limited to 3 buttons pressed at once (without the D-PAD)
Software and documentation in Chinese.
At the moment, and even unable to confirm this, I think it can not connect 2 or more keyboard control mode simultaneously (Android 2.x can not have 2 of these controllers connected). This restriction in Android 4.x, since you can plug in joystick mode normal, so you should not have this problem.
Assign more than one key to a button does not work as keys pressed simultaneously, but as a sequence of them.
For the moment, until they can not confirm it, tell a drawback that can not connect more than one command per receiver. This is a drawback, because it means that the android devices with one USB host port can not connect more than one recipient at a time.
definitely the best upgrade option for this command is the ability to configure the D-PAD with other keys, and are not necessarily the D-PAD (arrows) of an android keyboard. Setting this, we could connect more than 1 remote console (assuming you can connect more than one USB receiver or receivers allow you to connect more than one command at a time)
Allow assignment of keys to the sticks right / left (even though their digital and analog)

As I mentioned at the beginning of this article, has been a pretty intense research, but has paid off too well.

I think the quality of control will satisfy most users and that while there are aspects that could "improve" (this in quotes because in reality the manufacturer did not design this controller to be used in Android, both "improve" the product by using android is a bit difficult), the features and functionality they offer, and especially the versatility of your choice "Keyboard", make this command a purchase almost obligatory, especially if you thinking about buying a remote for your computer, and by the way you use it on an Android device (and do not worry about the version of it)

Product highly recommended for anyone interested in it.
Final words.

Again thank people for their patience Willgoo physically visiting tienas, suppliers and manufacturers to investigate the options available in the Chinese market. I do not desire to do this with spam, but they really have given a lot of work in response to my inquiry and search.

And say I'm happy to finally have found this alternative so we can all get more out of our Android devices, and I hope more people can also enjoy this.

I hope this little review serves to who want to find information on this command.


Wireless game controller for Android consoles

PXN-86133 Android Compatible Game Controller

This game controller can be used on JXD S5110, Yinlips YDPG18A, Yinlips YDPG18 upgrade version, Ramos W17Pro Android Tablet and any device with USB-Host mode enabled!

For more details and the tutorial of this controller, you can read this PXN-86133 Android Controller Review.

Available now from this Willgoo link, for a mere $33.99!

Tuesday, June 26, 2012

Check out the BiTT Gametablet

Courtesy of Dingoonity:


This is the Official, Brand New and Improved thread for Qware's BiTT Gametablet.


Also, I'm here to announce that there is now an Official Website (below), which opened today for this truly
awesome Android 4.0 (Ice-Cream Sandwich) Gaming Tablet.


7 inch capacitive screen
Android 4.0
Shoulder buttons
Allwinner A10 SoC @ 1.2ghz
400 mhz Mali graphics

This looks like a JXD 7100 … but with shoulder buttons! Read more and discuss here:

Oh, bl@ck_m@ge broke the news here first [Thanks bl@ck_m@ge!]:

UPDATE 30/6/12: Could this device be a rebranded yet-to-be-released Yinlips? Read this:

Sunday, June 24, 2012

[Dingoo] ScummVM pre-1.5.0 (OpenDingux)

[Dingoo] ScummVM pre-1.5.0 (OpenDingux)

Newly released/updated for the Dingoo Family of Consoles.

The latest git of ScummVM compiled using the OpenDingux toolchain. All engines were enabled in this build. This allows you to play Myst Masterpiece Edition on your Dingoo. If you want to compile the latest git of ScummVM yourself just follow theses 3 steps: 1/ git clone git:// 2/ ./configure --enable-all-engines --enable-optimizations --host=dingux 3/ make dingux-dist

Download Here

Android Gingerbread 2.3.4 now on OpenPandora

Thanks to Notaz, the Openpandora recently welcomed the ability to run Android 2.3.4:

… although this is clearly not optimized. Still, if this excites you, read more about it in this great thread: .

Saturday, June 23, 2012

Android 4.0 (Ice Cream Sandwich – ICS) released for YDPG18 and YDPG16!

As the headline blurbs, Yinlips has release Android 4.0 ICS firmware for the YDPG 18 (Upgraded versions) and YDPG 16!

Get them here:

Thankz to Jim Bitches for the news! Dude, is that really your name?:)

Update 24/6/12:

Here are some mirrors for the ICS firmware:

G18A ICS firmware
and new version of LiveSuite

To update firmware, follow this post

or this video.

Anyone have the minios files

I received a plea from someone (Lawrence) who seems like his need is great (not that I fully understand it though!). However, if you can help, please do; that’s what the scene is all about:

You wouldn't happen to know where I could find the minios files for the jz47xx series?

Used to be in the Ingenic ftp, but disappeared a long time ago.

should have

mtv_50 folders inside the rar file

I'm reverse engineering a board based off of jz4755, see
similar to the gamebox gbx001

If you can help, email Lawrence here!

JXD 5100 released

Another month, another JXD 5100. This time, we’re privy to a minime version of JXD’s S7100 – perfect if you like your gaming in a slab.  Heck, even the naming convention makes sense – 5” screen = JXD 5100.  Even I get that!


Here’s an early video of it in action:

As always, these are now available for preorder from our very good friends at willgoo here for a mere $107.99. And remember, if you register on and mention you are from Dingoo-scene, you’ll be added to the Dingoo-scene group and this’ll score you 7% off your purchases until 30 June 2012!

Wednesday, June 20, 2012

Gamelinbox is out in the wild!

Finally, the cheap and cheerful Gamebox

… looks like it might be living up to its promised glory:

Here’s how to get Gamelinbox going:


Available GameLinBox: Linux Console "GameBox"
BETA II Rise of GameLinBox to "Google Drive".
These are the files to download: - The text file with the help - The contents of the MiniSD - GameLinBox In this beta, these are the bugs fixed: -Added support network virtual to run games like Quakux (Port of Quake) -Fixed access to folders reviews of Linux, that made ​​some games not find the settings. -Fixed bugs in the main menu (gmenu2X of MTorromeo) that prevented games with shine on, run. -Fixed bugs in access to folders in Linux and SD from the file browser. Fixed crash-power from the external connector. Now, it is necessary to use USB to play. still pending failure Button "C", which as you find out, I remapped the lever "UP" analog, some games that you ask, for example, to validate or leave the menu. There are still to ZOOM 4x to get 320x240 resolution full screen. It is an issue, I'm trying to fix with some Russians who have a similar problem in one of their consoles, the Ritmix RZX50. The remaining faults are things the operating system, and are easy to fix a Linux professional, but to me, I come from "large" for now.

Thanks to ruffnutts for the story!

Tuesday, June 19, 2012

Ayla releases PocketSNES emulator for OpenDingux

Ayla released PocketSNES emulator port for his newly released OpenDingux. It's bloody fast


Here is a build of PocketSNES for OpenDingux (and OpenDingux only).

The new features since the old version on the native OS include:
- a mono / stereo switch,
- a couple of bug fixes on the menu,
- support for 50Hz PAL games.

Download here.
Sources available here.

Have fun!

Discuss it here:

PocketSNES 2012-06-17
Author/Porter: Ayla
Download Source:

Monday, June 18, 2012

ClassicL337’s JXD S5110 video review

If you’re convinced, feel free to shop around and then pop over to get one from here.

Working analog stick in Chinese Android Gaming Devices – will we ever see one?


With the release this year of the Yinlips YDPG 18, YDPG 16, JXD 601, JXD 5110, JXD S7100 – and variants of the above, you’re all right to be a little confused, and likely a little cynical, about whether more choice is a good thing, or whether Apple should move into this space.

The various devices all promise greatness but at this point, none of them implement a fully working analog stick, despite the hardware being present on all of them. The common response is to blame the manufacturer, but what is the real technical reason behind those sticks not working in any android N64 or PSX emulator?

Robert Broglia, author of the .emu emulators (which do not emulate systems at this time which use analog sticks by the way) kindly shared his thoughts on this, as per the email trail below:

Hi Robert

I was wondering with your testing, whether you had any thoughts on the "analog controller" on the YDPG18. My understanding is that the controller is a true analog controller, but the version of android that runs it is not capable of supporting analog controls.  In addition, it appears that the emulator apps on the market for the PS1 and for the N64 both also lack support for an analog control.

I have gleaned the above from trawling the net - not always the best source of information.  I would absolutely love to hear your considered thoughts on the matter. 
In particular:
1. Will an android device with a working analog controller for PS1 and N64 emulation ever be possible?
2. Is the problem on the YDPG18 due to the version of android that it runs, the lack of support for analog stick in the emulators, or is it a fundamental hardware issue?

Thank you for your time.



On 15/06/2012, at 2:32 PM, Robert Broglia wrote:

Hi Larry,

There were some new APIs added in Android 3.1+ which allow joysticks to send events using X,Y coordinates, namely getAxisValue. Android 2.3 can still recognize analog joysticks, but it converts them to digital events. My apps actually do a similar conversion since I don't yet emulate any systems that have analog sticks, but eventually I will. Assuming the YDPG18's joystick internally works with analog coordinates, then it might be possible take advantage of it if you can get a newer version of Android running on the hardware.


So there you have it, the cold hard technical truth:

  • those analog sticks are real from a hardware point of view
  • Android version < 3.1 do not support APIs that provide true proportional analog controls
  • apart from the version of android that runs on your system of choice, the next challenge is to get the authors of Android N64Oid and FPSe to update their emulators to support the analog sticks on these devices.

So, if you’re shopping around for an Android retrogaming device, and analog control support is important, you need to get one that at least runs android > 3.1, and then hope for the relevant emulators to catch up!

Suddenly, devices like the JXD S5110 which ships with Android 4.0, spring to the top of the list for this issue … for a mere $99.99 smackeroos, now, perhaps, with a bit of future proofing thrown in.

Saturday, June 16, 2012

Opendingux end user version released!

Big news from zear:

OpenDingux is out for end-users!

That's right, after 2 long years, OpenDingux finally reached a first end-user release.

Here's what the developers have to say:
Quote from: mth on June 16, 2012, 11:34:55 PM
It has happened, the egg that was laid two years ago has finally hatched: Ayla and I have declared OpenDingux to be ready for end users. So if you are using Dingux and would like a more polished distro, this would be the ideal time to try OpenDingux. Or if you are already using an OpenDingux pre-release, it is a good time to upgrade.

You can download the kernel, rootfs and (if you are a developer) the toolchain from the OpenDingux Releases page.

The installation consists of 3 steps:
install the dual boot loader, see instructions on the wiki; it is the same boot loader as for legacy Dingux, so if you already have it installed, skip this step
download the right kernel, put it in the root of your SD card and name it "zImage"
download the rootfs, put it in the root of your SD card and name it "rootfs.bin" (note: ".bin" is new compared to legacy)
Note that the dual boot loader can have issues with files being placed at the end of a large SD card, so if it fails to boot, please retry with an empty card.

OpenDingux has nice splash and loading screens, configuration tools for the audio mixer and TV-out, simple per-app CPU clocking configuraton in gmenu2x and allows you to control brightness, volume, TV-out and several other features at any time with power slider + button combinations. The wiki contains more information about OpenDingux.

For developers: when targeting OpenDingux, please use the SDL_HWSURFACE and SDL_DOUBLEBUF flags when opening the video surface, so you can take advantage of higher performance and V-SYNC. You might also like to hear that OpenDingux has an updated FTP daemon that works with many more FTP clients, so you can upload your program under development while the system is running.

Many thanks to everyone who helped with ideas and testing, especially the people on the #dingoonity IRC channel.

Discuss it here:

Author/Porter: Ayla, mth, others

Wednesday, June 13, 2012

Willgoo Dingoo-Scene Group Offer!

Our very good friends at are offering Dingoo-scene users a discount of 7% off all products on their site until 30 June 2012!

Simply create an account on Willgoo, and identify that you are from “Dingoo-Scene” when creating the account. Willgoo will allocate you to their dingoo-scene group, and you’ll get  the discount after that.

Tuesday, June 12, 2012

JXD v5200 vs JXD S601 video review!

For those of you who have always wondered (you know who you are), this’ll be the video of your dreams:

K1GBA … coming soon

The K1GBA, perhaps the best GBA emulator device is evidently soon to be available from here:

The folk at have teamed up with Obscurehandhelds to host a banner competition:

Get Creative And Use Your Imagination – Design A Banner For!

OK so you want to win yourself a shiny, fresh off the production line K1 GBA right? Well you’re in the right place! The folks over at have kindly offered up one of these joyous machines to the person who designs the coolest banner for their website. The winning banner will take pride of place at the top of and the winning artist will be rewarded with a free K1 GBA in their choice of Silver, Black or Blue!

Feel like having a go? Why the hell not, eh? Keep reading for a rundown of how this competition will work.

  • The banner must be 353×156 pixels in size and should be either .png or .jpg format.
  • Once you’ve finished your masterpiece you should email it to the folks at
  • All entries will be posted here on this page in a gallery.
  • You can enter as many times as you like – but take your time!
  • The competition ends on July 10th, after which the folks at will decide which they like the best and the winner will be announced on this blog!

Here is the old banner, this will be the one you are replacing with your work of art.

You are free to choose any style you like, so why not give it a shot? GO!

Chance to win a K1GBA in return for some l’il ol’ photoshoppin’? An offer too good to refuse. Get to it, you artists you!

Sunday, June 10, 2012

A380/A320e dcastaway

A380/A320e dcastaway

recompilation (with Ayla's sdlwrapper) of dcastaway for dingoo A280 and A320e (dingux).
dcastaway is an AtariSt emulator.

DOWNLOAD HERE:,1,0,0,72,597

Wednesday, June 6, 2012

Obscurehandheld’s YDPG16 review

Pop over here for Obscurehandheld’s great YDPG16 review, kinda lukewarm off the presses – you read it here second!

Yinlips YDPG16 Review

Android handhelds are being churned out of busy Chinese factories at an alarming rate. At times it seems like a new model is being announced every week, keeping up with the latest and greatest would be a cripplingly expensive hobby. So before we all jump on the capacitive screen and Android 4.0 bandwagon let us stop, take a step back and have a proper look at one of the more interesting current models.


Here to read more

Monday, June 4, 2012

Power A Moga Bluetooth Controller for Android devices … Are those analog sticks real?

E3 is buzzing with news of this dual analog solution for
Android phones – do a quick google to read posts like the one below from Kotaku:

This Elegant Controller Solution Could Change the Way Mobile Games are Made and Played

This Elegant Controller Solution Could Change the Way Mobile Games are Made and Played
When I first showed pictures of Power A's MOGA to my compatriots, they thought it was a brand new gaming handheld. In a way, it is. MOGA is a complete mobile gaming system aimed at making today's console-quality smartphone games play like console games.

Mobile phone gaming controllers have come and gone, bulky add-ons proving more novelty than mobile gaming revolution. Accessory developers have been trying for years to develop a solution to the touch screen control issue, but up until now nothing has stuck.

How will MOGA be any different? Instead of just creating a controller and tossing it out into the wild, Power A has created, as I said, the complete mobile gaming system. It's not just an attractive dual-analog game pad that connects to your phone via Bluetooth. It's also a software development kit filled with tools to make developing for the system a breeze, as well as a specialized MOGA Pivot app that gathers games that can utilize the device into one convenient location. They've even got a full game pad for use with tablet devices, for those that prefer playing on a slightly bigger screen.

And games will support the device. They've already got Gameloft, MachineWorks, Namco Bandai, SEGA, Atari and Ratrod Studio Inc. on board, ready to deliver MOGA-ready versions of their top titles — N.O.V.A. 3, Six-Guns, Dungeon Hunter 3, Painkiller: Purgatory HD, Duke Nukem 3D, Sky Gamblers: Rise of Glory, PAC-MAN, Virtua Tennis Challenge, Sonic The Hedgehog 4 Episode II, Atari's Greatest Hits (including Centipede, Asteroids and Battlezone) and Mike V: Skateboard Party should all be MOGA-ready by the end of the year.

From the pictures and description alone, I think MOGA could bridge the gap between mobile and console gaming. Giving developers access to a standard dual analog controller with four face buttons and a pair of shoulder buttons and the tools to make them work could signal an end of mobile versions and the beginning of full-on phone ports.

Plus it gives Android device users something to crow about — MOGA will initially support Android 2.3+ mobile devices when it launches in the second half of 2012. Let's put some extra emphasis on initially there, as an iOS version can't be far behind.

Will MOGA change everything, or is it just another flash-in-the-pan mobile accessory? Check back with me after I see Power A at E3.

Unfortunately, pricing hasn’t been announced, but I rather suspect this’ll cost more than the Chinese Android devices we love … although if those Analog sticks work on Mario 64, I’m sold!

Skelrom v1 Custom Rom for JXD s5110 ICS released

[ROM] Skelrom v1 for JXD s5110 ICS
« on: Today at 02:12:56 AM »

Hi, the main purpose of this rom is to serve as a complete backup to the system, since the important things work out of the box in this rom. I have modified some stuff to make the system a bit more stable.

Skelrom ICS for JXD s5110

These files are delivered as they are,  so use it at your own risk. Flashing this ROM is your responsibility.

Main features:
-   Based on last firmware ICs 1 ghz.
-   Fully Rooted (at kernel level, in default.prop)
-       All chinese emus and stuff removed.
-   Google play updated to last version
-   Default launcher removed and changed for Trebuchet launcher by cyanogen Mod.
-   Build.prop modified (XperiaPlay), so you can see more apps in google play.
-   Duplicated libraries deleted.
-   Minimum system speed changed to 250 mhz to correct sleep problems.
-   Setcpu free donate version XDA included with setcpu profile installed.
-   Emus and apps installed in data/apps (can be upgraded or uninstalled easily if you don't like them)
-   Emus included and installed: GameBoid, Nesoid, Gensoid, GbCoid, Gearoid, Snsoid, Snes 9x, Tiger Arcade.
-   Apps Included and installed: Chanifire 3d, Dolphin Browser HD, Es task manager, ES File Explorer, Flash Player, GetJar, Gmail (tablet version), Lucky Patcher, Maildroid, Mixzing Free, Mx Video Player, Onlive, Opera Mini, Terminal Emulator, Titanium Backup Free, Tunein Radio, Youtube HD, Link to willgoo store.
-   Changed the splash screens and new Boot animation.
-   Some build.prop tweaks to improve screen responsivness, wifi responsiveness, and make better ram consumption.
-   Spanish language by default (you can change that easily)

ROM makes wipe automaticatilly, so if you have some data that you want preserve, do it before installing the ROM.


-   Unrar the whole content of the file to the root of your Micro SD. (Extras folder is optional).
-       You will need the following files in your micro sd: Factory_para_update_aml,, Uimage, uImage_recovery and u-boot-aml-ucl.bin
-   Power on the JXD s5110 in recovery mode (Power + Menu and wait until the process is done).

I have made a video explaining the whole process:


I’ve not included any paid apps or emu in this release nor will I do in the future, because of legal terms.
SETCPU is the donate version of XDA and I've got permission to include it.

I’ve included a folder called Extras that includes the following:
-   build.prop “original” and a nexus 4g and SGS II build.props. Instructions to use it included in the folder.

I’d like to thank you all the users that have made this rom possible, especially Deen0X and Bitrider (from gp32spain)
And special thanks to for sending us a sample to make this rom possible.

Any feedback is always possitive to keep me improving the ROM.


Saturday, June 2, 2012

Hot to use a USB controller on YDPG18/JXD601/any Android console without OTG or Bluetooth

Not bluetooth orOTG, but want to use a standard PC controller with your Android device? ruffnutts shows us how – thanks ruffnuts!

Friday, June 1, 2012

FCEUX (OpenDingux)

[Dingoo] FCEUX (OpenDingux)

Newly released/updated for the Dingoo Family of Consoles.

Hello! I've built latest fceux from svn, added autoframeskip and stripped some unnecessary stuff. Tested on OpenDingux, but should work on legacy dingux too. If you used fceu320 previously, please delete $HOME/.fceux/fceux.cfg Currently there is no GUI so use gmenu2x's file selector. Press L to exit. Enjoy!

Download Here

GBA On The GCW Zero

Thanks to:

GBA On The GCW Zero
- qbertaddict

After another day of requests for some GBA gameplay I put this together real quick. Most games play good but there is some sounds issues or an occasional hiccup from time to time. As you can see Final Fantasy suffers from the sound hiccup. There were also a few games that crashed. GTA was one of these games which is upsetting because I wanted to play it

New Yinlips official firmware for YDPG18A Resistive and Capacitive Screens, and YDPG16


Check them out here -

And report back as to how well they make your Yinlips sing, please!