Tuesday, November 29, 2011

And the winner is …

First prize of the Dingoo-scene Twisted Mario Halloween Competition goes to John Strydum, for his brown underwear inducing costume of Pyro from Team Fortress 2, and here he is again, celebrating:


Congrats John, you da man.  PM me to claim your prize!

(The rest of you obviously don’t like blinking T-Shirts …)

PocketSNES v2.2 For The Dingoo A320 Native OS

PocketSNES v2.2 For The Dingoo A320 Native OS

Today at 09:53:58 AM by qbertaddict

gottaX updated reesey's pockesnes. This version adds support for S-DD1 games. Thanks goes to a320.emulate.ru for the news!


Google Translation:
Our compatriot gottaX updated wonderful Super Nintendo emulator called PocketSNES for Dingoo A320 Native OS.
Drank a little different port emulator Pocketsnes authored Reesy. Now supported by the game with a chip S-DD1 (though there are only two: Star Ocean and Street Fighter Alpha 2).

Author/Porter: gottax, reesey
Download: http://depositfiles.com/files/mfzb1el2o

Sunday, November 20, 2011

BallOMania For Dingux

BallOMania For Dingux

November 19th, 2011, 17:20 Posted By: PSPReview

Newly released for the Dingoo Homebrew Console comes this news from Dingoonity, heres the release news:
Here is a nice little marble game for all of you to enjoy

This is my clone of Marbles game. It goes like this:
On a 9x9 board you move 5 or more balls of the same color into one line (horizontal, vertical or diagonal one). Ball (or Marbles if you like) can be only moved if its current location of and its destination are connected by empty spaces on the board. Player moves only one ball at a time and each move causes 3 new balls to appear, except for moves which lead to completing a line. Making a 5 ball line gives player 5 points. Each additional line multiplies that number, so for a 9 ball combo you get 25 points. Bigger combos should also be possible by completing more than one line at the same time. Player can pick difficulty level when starting a new game. Difficulty is defined by the number of colors the balls will have. The minimum is 3 colors and the max is 7 colors. The game is saved on exit and so are high scores. Options don't do anything yet(they will if I feel like adding audio to the game).
Arrows - move cursor
A (d on windows) - select ball/confirm move
B (s on windows) - cancel
Start (enter on windows) - go to menu

Discuss it here: http://boards.dingoonity.org/dingux-...?topicseen#new
Author/Porter: Poligrafowicz
Download: http://www.mediafire.com/?n2aqg38isr0cb

Thursday, November 17, 2011

The Last Mission Dingoo SDL Remake for Native OS Updated!

The Last Mission Dingoo SDL Remake for Native OS Updated!

November 16, 2011, 04:06:16 PM by qbertaddict

The Last Mission for the native os has been updated and the source code has been released. The author asks that someone port it to Dingux and OpenDingux


Hi, everybody! Here's my replica of the classic game The Last Mission. The graphics is CGA-like 4-color, the sound is adlib-emulation. It's a pre-release version as the sound is not completely finished. Anyway, please try and test it.
Description from MobyGames.com:
The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.
You control a tank-like robot which can be divided in two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot's two parts.

Discuss it here: http://boards.dingoonity.org/dingoo-releases/the-last-mission-dingoo-sdl-remake-for-native-os/msg34161/?topicseen#new
Author/Porter: d_smagin
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,2,0,30,541
Download Source: http://www.zshare.net/download/9618485331cf410e/

Sunday, November 13, 2011

Scumm VM 10th Anniversary release

As the title says, it's 10th ScummVM anniversary! Happy birthday!


Posted by sev
It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.
The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.
More games are supported: Lands of Lore: The Throne of Chaos (based on the same engine as Kyrandia), the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!
As always, there are many more new features; you can find the full list in our release notes.

Discuss it here: http://boards.dingoonity.org/dingux-releases/scummvm-1-4-0-'10th-anniversary'-released!
Author/Porter: sev, strangerke
Download: http://prdownloads.sourceforge.net/scummvm/scummvm-1.4.0-dingux.zip?download
Download Source: http://prdownloads.sourceforge.net/scummvm/scummvm-1.4.0.zip?download

Thursday, November 10, 2011

[Neo Geo CD] Samurai Spirits (Shodown) R.P.G. on OpenDingux Neo4All

A great game: I used to play this while bullseying womprats on my T-16 back home. Now on Opendingux, smoother than ever:

Tuesday, November 8, 2011

Cbin Gui v1.2

[Dingoo] CBin GUI

Newly released/updated for the Dingoo a320 and Dingoo a330
CBin GUI is a small Software for Windows PC. CBin GUI use the cbin.exe from PSX4ALL to convert it in the cbn format to compress image files
Download Here

Monday, November 7, 2011

DCaSTaway on Opendingux on The DINGOO A320

Chui released a new version of this already great emulator and Coccijoe ported it to OpenDingux. Its a pretty good emulator and a lot of games run perfect when overclocked to 430. I made a mistake about the superthrottle mode it is supposed to speed up loading that is why it turns off the sound but it doesn't seem to work from what I can see. Grab it here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,72,535

Friday, November 4, 2011

Twisted Mario Competition Entry #1

And John Strydum springs up (and into the lead and home stretch, all at the same time, the way this competition is going!), with the following smokin’ pictures of Pyro from Team Fortress 2:




Fantastic work, JS. Keep at it folks. Remember these great prizes are up for grabs!

Tuesday, November 1, 2011

ConvertNEO GUI

ConvertNEO GUI

October 31, 2011, 07:21:01 PM by jagotu

Nice user-friendly utility. Good work JaGoTu! (Just kidding...)


I wrote a simple light-weight utility for easy converting from NEOGEO roms to AES4ALL compatible roms.
You will need Chui's convertneo.exe, which you can get from his website included in AES4ALL download. It's written in VB.NET, so you may need .NET framework.
Found any bug? Feel free to contact me.

Discuss it here: http://boards.dingoonity.org/dingux-releases/convertneo-gui/
Author/Porter: JaGoTu
Download: http://dl.dropbox.com/u/19653954/ConvertNeoGUI.zip